Introduction to Computer Graphics (Lecture 10): Ray casting 2--barycentric coordinates, CSG, etc.

Similar Tracks
Introduction to Computer Graphics (Lecture 11): Ray tracing; reflection and refraction; ray trees
Justin Solomon
Introduction to Computer Graphics (Lecture 19): Shadow maps, shadow volumes, deep shadow maps
Justin Solomon
Introduction to Computer Graphics (Lecture 12): Accelerating ray tracing; bounding volumes, Kd trees
Justin Solomon
Introduction to Computer Graphics (Lecture 16): Global illumination; irradiance/photon maps
Justin Solomon
No OpenGL Rainbow Triangle (Olive.c Ep.11 - Barycentric Coordinates and Triangular Interpolation)
Tsoding Daily
Introduction to Computer Graphics (Lecture 3): Piecewise curves, tensor product/subdivision surfaces
Justin Solomon
Introduction to Computer Graphics (Lecture 1): Introduction, applications of computer graphics
Justin Solomon