Creating Game Data with SerializeReference (Items & Abilities Example) Share: Download MP3 Similar Tracks The 6 Design Patterns game devs need? Jason Weimann (GameDev) Earn a LIVING selling GAME ASSETS Imphenzia 3 Game Programming Patterns WE ACTUALLY NEED. Jason Weimann (GameDev) Scriptable Abstract Abilities Jason Weimann (GameDev) Interface Damage Jason Weimann (GameDev) Coroutines in Unity (how & when to use them) Game Dev Beginner My Wife and I Made an Indie Game and it Made Millions! Eastshade Studios The SECRET to Clean Unity GameObject Communication Jason Weimann (GameDev) Unity Playables is Actually a Game-Changer git-amend Level up your code with game programming patterns: Factory pattern | Tutorial Unity EASY Stats and Modifiers in Unity | Broker Chain Pattern git-amend Drag & Drop anything in Unity - Inventory/Spells/World Placement/Trading Jason Weimann (GameDev) How Game Designers Solved These 11 Problems Game Maker's Toolkit Serialize Reference, Serialize Field, Serializable and Scene Serialization in Unity | Unity Tutorial Game Development Beyond the Basics The Power of Scriptable Objects as Middle-Men samyam China Gives U.S. A Severe Red Line Demand As Beijing Sells Off U.S. Currency For Gold Sean Foo How To Make Any Game Mechanic - Episode 10 - Melee Combat ThatOneUnityDev Better Save/Load using Data Binding in Unity git-amend Make Unity Dev Easy with these.. Jason Weimann (GameDev)